![]() ![]() This sector system has a big impact on the world map gameflow. Sector System: A patchwork of bordered areas call Sectors make up the surface of planets. There’s loads of settings, like you can control the amount of Star Union Ruins on that particular world. You can create desert worlds resembling Tatooine, the feral jungles of Avatar, or the infernos of Hell. All procedural generated planets get a name and are plotted on the Star Union’s galaxy map. There are five main land biomes + oceans, which have varied resource yields to be exploited through research.Īt the start of a session, you can choose a planet template, or shape your own. ![]() Planets are built from a combination of distinct landscapes, such as frozen wastes, lush jungles, and deserts, with their own alien flora and fauna. Of course, this has strategic consequences too as you are no longer able to camp in corners. It now wraps horizontally, so maps feel like Planets. Planets: But let’s first start with the overall world map. In this post we’ll be looking at one of the biggest structural changes to the world map: the Sector System. I wonder how you guys tackled it as it seems like a rather hard thing to do right (for instance what if the "big boss" is a mechanical faction like Dvar, and all opponents use Arc or Synthesis loadouts).Hi there! The gameplay of Planetfall is split over the world map and the tactical combat map layers, as in the vintage Age of Wonders. That said two things interest me: like it was mentioned above already - how does AI work with this mode (are we able to coordinate attacks for instance?), and obviously - balancing (is the handicap too big or too small etc, is it configurable etc). ![]() It can probably be argumented one way or another (subterfuge, lying game etc), but you actually made something of a game mode to cover this theme of Shakarn being the "invading forces" as naturally they can be made into the "big boss". When I was watching Tom's stream, on a theoretical level I was wondering about how the supposedly "invading" Shakarn play so well with other factions, you know, playing diplomats, making peace-treaties and such. An interesting concept that plays on the whole "Invasion" theme. ![]()
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